Antiga, She Who Talks and She Who Talks, Goddess of Adventure and Travel

Alignment: Chaotic Neutral
Holy symbol: A pair of smiling lips
Description: In life, this Tiefling was fond of proving she could both walk the walk and talk the talk. In demigod-hood those that follow her claim her visage continues to maintain these attributes, but her form has taken on new and oddly twisted additions. Her words still ring out when she speaks but those that listen too long can go deeply insane.

Corellon, God of Magic and Arts

Alignment: Chaotic Good
Holy Symbol: Eight pointed star
Description: Corellon is the god that every wizard and sorcerer hopes to become. As rumor holds, Corellon was once a mortal himself that was naturally gifted in the skills of magic. He sought to grow in knowledge of magic to use in creating a more beautiful world. Eventually in his travels he gained enough power to ascend mankind. His sloughed off his mortal shell to join the Gods.

Demothoin, Dwarven god of Mining

Alignment: Neutral Good
Holy Symbol: Pickax and hammer lain in an “X”
Description: Demothoin is more important to the Dwarves than any other God in the pantheon. It is said that Demothoin created the Dwarves by digging the sturdiest materials from the mountains and sculpting it with pickax into a strong and acceptable shape. Once he was happy with what he created, he breathed life into his sculpture which then became the Dwarves.

Ellifain, the Defender, Goddess of Justice and Duty

Alignment: Chaotic Neutral
Holy Symbol: A red and blue short sword lain in an “X”
Description:

Elmer, the Good Evergreen, God of Growth and Transformation

Alignment: Neutral Good
Holy Symbol: A ripened Goodberry
Description: A twisted tree-like abomination given life who, instead of letting his figure define him pushed past it and blossomed into something greater. Elmer is seen as a walking, sentient tree who values all life and pushes his followers to develop personal growth and become better than they could have ever imagined.

Faramir the Shiny, God of Strength and Community

Alignment: Lawful Good
Holy Symbol: A sword with the sun set in the hilt
Description: Fighters and Paladins alike praise this deity for his ability to lend strength and might in a pinch. There are those that claim what really draws the attention of this deity is a placation of his ego but those that truly walk close to him know it is not ego but confidence in his own power, a good reminder that true strength can always be found from within.

Ioun, God of Knowledge

Alignment: Neutral
Holy Symbol: Crook shaped like a stylized eye
Description: Ioun takes the form of a wily fox. Most Aranoloths follow in his steps, gathering information. Those that use it for ill will tend to start following Veccna. Veccna’s influence doesn’t affect Ioun as he sees that knowledge is neither good nor evil. Only the will of the people that use is.

Jebb, the Nicknamed One, God of the Domains

Alignment:
Holy Symbol:
Description:

Lol, the Wild Wanderer, God of Chance and Stories

Alignment: Chaotic Neutral
Hold Symbol: A dark cloud with a silver lining
Description: A walking embodiment of chaos. Nothing draws the attention of Lol like a good story. Where there isn’t a good story, Lol makes a point to insert himself and drive a narrative worth speaking about. Bards specifically pray to him in hopes they will find his favor and have their stories written in the stars.

Lolth

Alignment:  Chaotic Evil
Holy Symbol: Eight pointed star with a web motif
Description: A very self absorbed god. She was once beautiful beyond explanation until her deeds drew the scorn of Ehlonna. For her sins against nature, she was merged with a darker part of nature that most people feared. He shame caused her to scurry and hide in the Underdark where she was then worshiped by the Drow who lived there trying to gain her favor.

Nerull, God of Death

Alignment: Nuetral
Holy Symbol: A skull with a Dagger driven through the top
Description: Nerull is also known as the Collector. He walks the land collecting the souls that are owed him. After he collects them, he guides them to their next domain. It is not his choice what happens to the souls he collects, but it is his choice that they don’t make the journey alone.

Obad-Hai

Alignment: Neutral
Holy Symbol: A mask of Oak leaves and Acorns
Description: Obad-Hai is an ancient deity but has never reached the main pantheon even though he was around at the creation of Oranth. His rivalry with Elhonna has been sang of by the greatest bards. He believes that nature should never be sculpted for the better or the worse. Nature is pure power that should be left to grow and die on its own.

Queen of Heaven and Earth

Alignment: Lawful Good/Lawful Evil
Holy Symbol: A Dove and Raven with tail feather intertwined.
Description: The Queen represents the good and evil nature of mankind. She has two separate attitudes that change based on the soltice of Oranth. The winter months bring with it her scorn and darkness while the summer months bring with it her love and mercy.

Soriel (or simply The Bard)

Alignment: Chaotic Neutral
Holy Symbol:
 A four-stringed lute with a five pointed star on the body
Description: 
Bards everywhere worship him as a patron deity. Considered to be the first born of the Fey, legend claims that he was the writer of the first song every played.

Umbrial God of Shadows

Alignment: Lawful Evil
Holy Symbol: A black handprint in a circle
Description: Also known as the Nightcrawler, this new deity has recently revealed himself to the world atop Mount Fyr. It appears his goal is to break the Material Realm’s connection to the divine allowing the Gods to die off from lack of worship.

Winston, the Reborn, God of Loyalty and Discovery

Alignment: Neutral Good
Holy Symbol:
A feather with a black to white transition
Description: